My Page takes form of a home button in the bottom right corner of most non-scenario screens, and serves as the home screen of the game. You can see your current level, current CP, and your 7th Coins on the top right. The ticker below displays information regarding current events, and the banner above the navigation buttons displays ongoing campaigns.
- 1 Live Stage (ライブステージ)
- 2 Gacha (ガチャ)
- 3 Scouting (スカウト)
- 4 Producing (プロデュース＆レッスン)
- 5 Unit Formation (ユニット編成)
- 6 Missions (ミッション)
- 7 Episodes (エピソード)
- 8 Legendary Bosses (レジェンドボス)
- 9 Stage Battles (バトルステージ)
- 10 Player Information (プレイヤー情報)
- 11 Extended Menu (メニュー)
- 12 Events
Live Stage (ライブステージ)
Live stages are the rhythm game component of T7S and requires Charisma Points to play them. Live stages also increases intimacy with the cards of the unit selected.
When playing a live stage, choose the song you would like to play as well as its difficulty. After that, choose a friend to accompany you in the song and select your idol unit. Choosing the same type attribute as the song will yield higher scores. Press START and the game will begin.
As the music plays, markers will appear from the top of two play lanes and scroll towards a hit zone at the bottom. Tap either the left or right side of the screen for each respective lane. You can tap anywhere on either side the screen; it doesn't have to be at the location where L/R Touch is. A tension gauge is displayed at the top right corner. Getting BAD and MISS will deplete the gauge. If your tension reaches 0, it's game over.
There are three types of notes:
- Blue markers are normal notes and merely require you to just tap that side of the screen.
- Green markers are hold notes and require you to tap and hold down on that side of the screen for the duration of the note.
- Purple markers indicate simultaneous hits and require you to tap both sides of the screen. Hold notes can also turn purple to indicate simultaneous notes.
Different sub-units will swap out throughout the song, typically progressing from the 1st sub-unit to the 2nd, then to the 3rd. Scoring is determined by each individual sub-unit's ATK points and will change score potential immediately when the sub-units swap out.
During the song, the Sisters Points gauge will be filled up by hitting PERFECT and GREAT. When you fill this gauge to 100%, you will initiate Sisters Time, where every member's live skill will activate, instead of members that match the song type.
There are four types of live skills that may activate throughout the song:
- Score Up: Increases your final score
- Tension Up: Increases your tension
- Strengthen Judgement: Increases note accuracy momentarily; timing to get PERFECT is less stricter
- Sisters Points Up: Increases Sisters Points
When the song ends, your note breakdown, combo, and final score will be displayed. If you were successful, you will receive some EXP, Gold, Friend Points, and some idol cards, and every participating idol card's intimacy will increase. You will also receive Gold and 7th Coins by ranking a certain score, combo or clear counts per difficulty, per song.
For detailed information on scoring, refer to Live Stage Scoring.
BIG HALL LIVE!!
BIG HALL LIVE!! is a harder mode where you can play a live stage on hard difficulty with 2 PANIC-TUNE modifiers activated. It will be unlocked upon clearing 30 songs. There are a total of six halls, with the easiest from the left to the hardest on the right. Your tension decreases faster on a BAD or MISS judgement as compared to the original Nanastar Live Stage. Your tension also decreases when you have a GOOD judgement. You can access BIG HALL LIVE!! through the i-n-g Menu or from the Live Stages button on My Page.
First, you select the hall where you wish to compete in, with each hall having 2 different sets of PANIC-TUNE. The process continues similarly to a typical Nanastar Live Stage. Upon completing the song, you will receive a result card with an audience attendance and satisfaction percentage. You may also receive 7th Coins, 7th Points, Sunglass Coney upon clearing a specified number of stages.
Typically, there will be two types of gacha draws:
- 7th Audition: Premium draws that require 7th coins and contain S cards and rarer. Typically costs 500 7th Coins to draw 1 card, and 5000 7th Coins to draw 10 cards (plus one bonus cards). From time to time, the first draw will be made available at 20% of the cost (100 7th Coins for single draw, and 1000 7th Coins for 10+1 draw). You can see the cards available by pressing the blue button. Audition Tickets from events can also be used for premium draws. The chance of getting a G rarity card is 5% while getting a P rarity card is 1%.
- Nanastar Scout Caravan: Costs 2000 friend points to draw 10 cards. You also get two free draws each day: one free draw daily and one during "lunch time" (from 11AM to 2PM JST). Mostly gives B cards with a small chance of obtaining S cards.
During campaigns, additional time limited gacha draws (Step-Up, 7th Medal, Single Attribute Type or Birthday Gachas) will be available.
Scouting is how you progress in the story - scenarios are unlocked as you scout out each zone. When scouting, you battle against the designated opponent using Charisma Points based on your selected unit. Upon victory, the chapter of the story will be unlocked and you will receive EXP and Gold. Occasionally, you will receive pre-determined idol cards and collect items.
While scouting you can also find Collect Items which are fragments of cards. Collecting all six fragments will reward you with a limited idol card and miscellaneous rewards for every successive set. However, each player can only find four types of fragments from scouting. The other types must be obtained by winning battles against other players.
In the daily scouting map, a specific scouting area will open each day. The scouting area allows you to battle four opponents of various difficulty levels. Rewards for the idol cards in the daily scout map is doubled based on the set of idol cards for each day. Produce items are also rewarded in the weekday scouts.
Icon: Sparkling idol, light blue button (1st in a set of light blue buttons on the bottom left).
There are four categories in this section, but first, it is important to understand how the card stats work.
Type: There are five types of idols: Vocalist, Variety Show Idol, Model, Player, and Dancer. Stronger renditions of these five types are also available on GS and PS cards: God Voice, Comedian, Actress, Star Player, and Trickster, respectively. If a card's type matches the type you selected when you started the game, that card will see a boost in HP. Attacks against opposing card types will also see a boost in ATK power as well.
Types follow a basic rock-paper-scissors format, as shown below:
Rarity: There are four base rarities of cards: P (Platinum), G (Gold), S (Silver), and B (Bronze). Awakened cards will have S appended at the end.
Level and EXP: Pretty self-explanatory if you've ever played a video game before. EXP can be gained by group lessons. Levelling up cards will increase their HP and ATK.
Cost Points: There is a cost limit when forming a unit. The total sum of the cost values of the cards in that unit cannot exceed that limit. Note that stage battles consume as much Charisma Points based on your unit cost points. Units with higher cost points will be much stronger, but also consume much more Charisma Points.
This stat is actually called Charisma, but will be referred to as Cost on this wiki in order to prevent confusion with the blue Charisma Points bar that gets depleted for stage battles.
HP and ATK: Each card has a health points value (HP) and an attack points value (ATK) that contributes to the total HP and ATK of the unit it is in.
Skills: There are three types of skills. Regular skills are active so long as the card is in a unit. Leader skills are only active if the card is the leader of the unit, and need to be unlocked by maxing out a card's potential (see below). Live skills are used solely in Live Stages and are used to earn more points, get more PERFECT or recover Tension during a song.
Potential: When viewing a card's details, there is a third tab that shows their potential in one to three of the five idol types. Raising a potential gauge halfway on awakened cards (cards with an S appended at the end) will give you the ability to switch a card's type, called Type Change, and maxing out the gauge for any card will unlock that type's particular leader skill.
Intimacy: When a card's intimacy reaches maximum, a bonus scenario will be unlocked and you will get some rewards in the present box. Intimacy can be raised through Live Stages. A card with maxed intimacy receives a permanent 6% bonus to its HP and ATK.
Group lessons are used to increase the stats of your cards. Select the card you wish to level, then up to 30 supplementary cards. The supplementary cards used will be consumed.
Each rarity has its own EXP requirements. The following are the observed EXP maximums required to max a card of that particular rarity.
|Rarity||Max LV||EXP needed|
The cards you select for your group lesson contribute a set amount of EXP based on rarity. The typical formula for determining how much EXP a particular card will give is as follows:
EXP = B * L * 1.1 (if same type) or 1.2 (if same card)
where B is the base EXP of the card and L is the current level of that card.
The base EXP of each rarity is as follows:
The only exceptions to this rule are the Jersey Coneys, which give a set amount of EXP:
It's also worth noting that the higher the level of the card you want to group lesson, the more expensive the group lesson will be. The formula for determining group lesson costs is as follows:
Total Cost = (X + (Y * Lv)) * 100
Where Lv is the level of the card you want to group lesson, X is the average level of all cards to be consumed, and Y is the amount of cards to be in the group lesson, excluding the target card.
The best way to save on costs is by levelling cards at lower levels, preferably at level 1 if possible, with as many cards as you can. If you need to level up higher level units, try aiming for smaller group lessons with preferably other high level cards or Green and Gold Jersey Coneys.
Idol Sparkle is a mechanic where the max level of your cards can be increased by Group Lessoning cards of the same character together. A card having a Group Lesson has a chance to increase Idol Sparkle by 1 based on the sum of the following formula for each partner card of the same character:
chance = (110 - 10 * rarity_difference) / (current_sparkle + 1)
Where rarity_difference is the number of steps between the rarity of the lesson card and the partner card. For example, B and GS are 5 steps apart (B > BS > S > SS > G > GS), so when lessoning a B into a GS, rarity_difference is 5 and the chance will be 60% at 0 sparkle. In reverse, if a GS is lessoned into a B, the rarity difference will be -5, meaning that the chance will be 160% at 0 sparkle. However, since a chance can't go over 100%, this is not useful until the card's current sparkle is greater than 0.
Following is a table of data about Idol Sparkle:
|Rarity||Max Sparkle||New Max LV||EXP Needed|
Special lessons are used to awaken your cards, which increases their maximum stats and adds potential skills. This is done by combining two identical base rarity cards. When cards undergo special lessons, their rarity increases to PS (Platinum Star), GS (Gold Star), SS (Silver Star), or BS (Bronze Star) depending on their original rarity. The artwork on the card also changes.
As you special lesson your cards, the resulting EXP that comes with the awakened card is as follows:
((L1 + L2) * A) / 3
where A is the card's base EXP based on rarity and L1 and L2 are the levels of the cards.
Item Produce is where you can give presents to your idols to raise their potential. Presents can be given to all but Bronze cards. Items can be obtained through Stage Battles and Daily Scouts.
This is where you sell off your unwanted idol cards for money. You cruel, cruel manager.
Unit Formation (ユニット編成)
Icon: Two idols, light blue button (2nd in a set of light blue buttons on the bottom left).
The unit formation menu allows you to select the cards for your units - forming the strongest team to win stage battles or to get higher scores in live stages.
Each unit can have up to 9 cards, which are further separated into 3 sub-units. When forming your units, take note of the cost limit indicated at the top right of the page - the total CP values of your cards cannot exceed the cost limit. You can also auto form your unit based on the highest ATK, highest HP or balanced unit, and even form based on the highest yielding ATK for each attribute.
Tapping each box allows you to select your desired card. Dragging a card into another box switches the two cards around. To remove the card, tap the box and tap on the blue button on the bottom right of the card selection screen.
The "status" tab displays each sub-unit's ATK and HP, as well as the individual card's level, CP, ATK and HP. The "skill" tab displays each sub-unit leader's skill, as well as the individual card's skill.
You can also swap between Battle Stage or Live Stage information to view more detailed information about your unit status.
Selecting Battle Stage information displays the total ATK and HP of your unit, and also the combos that your selected cards give. Selecting Live Stage information displays the total ATK for each attribute and the tension. This is useful when forming units for matching the song type as it will yield a higher score. Switching between these two options also changes the information in the "skill" tab.
Your appeal unit (アピール) is the unit that other players will utilise when they select you for Live Stages. Your defense unit (防衛ユニット) is the unit that other players will face when they challenge you in Stage Battles. Use the buttons at the bottom of the page to set your appeal or defense unit. It is recommended to set the same attribute type for your sub-unit leaders for your appeal unit, and the balanced unit for your defense unit.
You will have six units and an additional unit free. You can purchase additional units with 100 7th Coins.
Icon: Checkmark, light blue button (3rd in a set of light blue buttons on the bottom left).
Completing a mission allows you to gain a number of rewards. There are four types of missions:
- Daily Missions: Resets at 12AM JST Daily
- Weekly Missions: Resets on Monday 12AM JST
- Normal Missions: One-time Missions
- Event Missions: Available during certain events. Resets at 12AM JST Daily
Icon: Dream bubble, light blue button (4th in a set of light blue buttons on the bottom left).
Re-read the scenarios that you've unlocked so far. Scenarios are divided into the main story, character scenarios (memory, text messages from idols and EX Episode stories) and event stories. You can also delete voice data here.
Legendary Bosses (レジェンドボス)
Icon: Downwards pointer, red button (2nd row, 4th button in the extended menu).
These are special battles that you unlock as you go through the story. The first time you encounter a legendary idol, it will unlock a special Legend Scenario. Defeating her will raise her level each time, and make her harder and harder to defeat. After defeating her a certain number of times, it will unlock a special Memory Scenario. After that, you can continue to defeat her for bonus rewards (note that you will not receive an item reward every time). A list of rewards can be found at the Legendary Bosses page.
Stage Battles (バトルステージ)
Icon: Microphone, red button (2nd row, 5th button in the extended menu).
For detailed information on how stage battles work, refer to Stage battle mechanics.
Stage battles pit your unit against a rival idol unit. Battles consume Charisma Points (CP) and are used to obtain missing Collect Items. Select the Collect Item set that you need to complete, followed by the item you want to battle for, followed by the player you wish to battle. Unit composition and card skills will be the key to victory.
When you collect all of the collect items in a set, you will automatically lose one of each item and the reward card will be sent to your present box. For a list of sets and their rewards, see Collect Items. It is also possible to just play stage battles without having to obtain Collect Items.
Player Information (プレイヤー情報)
You can view your player information by tapping your level on "My Page" or from the extended menu.
This menu displays information such as your name, level and the EXP required to the next level, your idol type (as picked at the beginning of the game), the amount of cards you are holding (exclusive cards in the dorm), your player ID (friend/referral code), and your wins and losses for stage battles.
You can also change your main idol, the background on "My Page" and change your profile comment. You can also access your Friend List and Messages through the buttons at the bottom.
Extended Menu (メニュー)
This is where you can access many other features of the game. From left to right, top to bottom:
Displays your current player stats and allows you to choose your main idol, change your My Page background, and set your player comment. More information available here.
Tab 1 displays your friend list, where you can send messages to your friends and search for new friends. Tab 2 displays outgoing friend requests. Tab 3 displays incoming friend requests.
A list of all idols that are currently employed at Nanastar. You can obtain more card spaces 5 at a time by spending 100 7th Coins (up to 500 spaces). You can also select cards to send to the Dorm.
A place where you can store cards that you are not currently using. You can obtain more dorm spaces 5 at a time by spending 100 7th Coins (up to 500 spaces). You can also select cards to send to your main idol list.
View information about all of the idols you've collected so far, as well as their cards.
Shop items are divided into four categories:
- Recovery Items - Full Charisma Donuts (Refills CP)
- Produce Items - M Cookies, M Cakes, M Sweets, M Gums, M Ice creams
- Event Items - Varies based on current running event
- Others - Episode Keys, Additional 5 Card Spaces, Additional 5 Dorm Spaces
You can purchase additional 7th Coins through the green button.
Items are divided into five categories:
- Recovery Items - Charisma donuts
- Produce Items - Cookies, Cakes, Sweets, Gums, Ice Creams
- Tickets - 7th Audition Tickets, Special Audition Tickets
- Event Items - Varies based on current running event
- Other Items - Collect Guards, Card Spaces, Dorm Spaces, Episode Keys
Information about items is on the Items page.
7th Points Exchange
7th Points can be collected by drawing selected gachas. It can be used to exchange for the following:
- Idol Cards & Jersey Coney
- Produce Items (Large)
- Others - Coins, Episode Keys, EXP
This links directly to the Legendary Bosses screen.
This links directly to the Stage Battles screen.
This is very important for recovering your account if you get a new device or your account gets unlinked from your game install (e.g. after an OS update). The code at the top, highlighted in pink, is your recovery ID. Underneath that, it asks you to set a password between 6-12 characters (and then confirm it). This password will be valid for about two weeks. Make sure to write down your recovery ID somewhere or take a screenshot.
Worth noting is that you cannot transfer an ID again after transferring once until a month has passed. Be careful not to wipe your data on the device that you generated the recovery code from just to be safe.
Provides very basic information on game progression.
Tab 1: Game Settings
- Player name
- Text speed (slow/normal/fast)
- Auto sale of cards in Gacha (Silver and below/Bronze/OFF)
- Auto sale protection of cards (Lesson Dedicated Cards/OFF)
- Auto sale protection of cards (Gold and above/OFF)
Tab 2: Sound Settings
- Sound effects
Tab 3: Live Stage Settings
- Sound effects
- Hit sounds
- Synchronisation/Auto sync/Reset
- Character effects
Tab 4: Push Notifications
- CP Fully Recovered
- Requests for help
- Greetings from players
- Release of new gacha cards
- 7th Coins Expiry
7th Coins Info
You can check information of your 7th Coins in this screen - Purchased 7th Coins remaining, Free 7th Coins remaining, date of next expiry of free 7th coins.
Note: Only 7th Coins purchased through in-app purchase will never expire. Free 7th coins given out in the game (through events, daily rewards etc.) will expire 60 days after redeeming them from the present box.
7th Coins in the present box have no expiry dates; it is advisable to only redeem 7th Coins from the present box when you plan to use them.
Game Update Info
Explanation of the latest update in the game mechanics.
Each event usually last a week and can vary in type. As the event is in progress, you can see information on the event through the bulletin board.
Live Stage Event
In these events, your objective is to obtain event points in order to earn various prizes, both from the amount of event points you earned and your overall event point ranking amongst other players. It's possible for a specific song to be relegated as the event's special song, but you will earn the same amount of event points regardless of which song you decide to play.
To participate in a live stage event, go to Live Stage (music note, red button), and on the music select screen, press スペシャル at around the top-right hand corner. Select your partner and confirm your unit, then play the song and pass to earn event points.
Though, as of February 25, 2016, this event has been phased out in favor of...
Try The New Number
Try The New Number is a new type of Live Stage event where you collect tokens to play the designated event song, usually the latest single release. Earning tokens is as simple as playing a selection of target songs based on type, and the selection rotates with each successive play, following the flow of → → → → and then wrapping back to .
Much like more recent event types like VS B-A-T-T-L-I-V-E-!! and Tokyo 7th Performance Match, you use a dedicated energy system called Try Points to play the target songs needed to earn tokens. You need at least one Try Point (which charges every hour) to play a target song, and you can only have up to 3 Try Points at any given time. You can use up to three Try Points in one song for higher gains in both tokens and synchro; keep in mind that increasing the amount of Try Points spent in one song won't boost your event points in any circumstance.
At the end of a song, alongside your results, you'll also get a rundown on how much synchro, event points, and tokens you've earned, alongside any prizes you may have received by reaching certain event point quotas.
Unlike old Live Stage Events, this event introduces a couple of features:
- Panic-Tune is a random assortment of modifiers that can potentially affect the note chart in several ways.
- ノーマルノーツ (Normal Notes) gives no modifiers, leaving the chart unchanged
- ピンクノーツ (Pink Notes) makes every note pink, making it difficult to identify certain kinds of notes such as simultaneous presses
- カラフルノーツ (Colorful Notes) assigns a random color to all notes, making it even more difficult to identify certain kinds of notes
- スクランブルノーツ (Scrambled Notes) randomizes the position of all notes
- スピードアップノーツ (Speed Up Notes) makes notes accelerate towards the hit marker
- スローダウンノーツ (Slow Down Notes) makes notes decelerate towards the hit marker
- バルーンノーツ (Balloon Notes) makes notes grow in size based on how large your combo is
- アーチノーツ (Arch Notes) makes notes overarch the top of the play field
- Try The New Number forces you to play the event song
- Synchro is a gauge that increases as you play the target song or the event song, capping at 300%. The higher you are on the gauge, the higher the amount of damage you'll take when you miss on a live stage (from 1.2x at 100% to 1.5x at 200%). When you reach 300%, you'll enter a phase called Heavens Mode where, in 5 minutes time, event point gains are quadrupled and tokens earned are doubled. This phase can be extended in 10 minute increments with 100 7th Coins.
At the event's halfway point, you'll be able to select 2x and 4x event token use when you play the event song. Combine this with the aforementioned Heavens Mode for large gains!
Raid events are battle events against a designated opponent (or opponents) on a designated area in Scouting. Your objective in these events is primarily to gain as many event points as possible, although there are rewards for reaching certain amounts of victories as well. The raid bosses come in three tiers: low-tier, mid-tier, and high-tier, with each tier counting victories separately and getting stronger as you gain more victories in that tier. Additionally, at certain times of day, special bosses, who are much stronger but may reward many more event points, may appear as well.
To participate in a raid event, go to Scout (pair of footprints, green button), and on the right hand side, press the event button (microphone with shines around it), where you'll be taken to a dedicated event area. Proceed to scout as normal until you run into your opponent(s). When you encounter your opponent, you will have an hour to defeat them to count as a victory.
If you lose a battle against your opponent, you will have the option to call your friends for help (press the third button at the bottom of the results screen after a loss, or the third button on the battle screen after losing). Your friends can help weaken or defeat your opponent if they respond to your call; as you call for help, you will also start off a chain that boosts attack power for your friends if they respond within 10 minutes of initiating the call. In order to respond to calls from other friends or to continue your current battle, press the BOSS button on the top-left hand corner of the My Page screen or the red button on the right edge of the scouting screen (red button with an exclamation point and shines around it).
Alternatively, you can also purchase and use High Power Mics (used by pressing the only pink button on the bottom of the battle screen) to quadruple your team's HP and attack for that round. They can be bought in the shop for 100 7th Coins, and a 10+1 bundle is available for 1,000 7th Coins.
If you want to encounter the higher tiers available in a raid event, it's recommended that you progress through the event area as you would a normal scouting area. All raid event areas follow this pattern of areas: North, East, South, West, and Central. Raid boss spawns have been observed to be the following:
(4 times / 3CP)
(5 times / 3CP)
(6 times / 3-4CP)
(7 times / 3-5CP)
(10 times / 5-6CP)
|Low Tier||ONLY APPEARS||High appearance|| High in 3CP
Moderate in 4CP
| Moderate in 3CP
Low in 4-5CP
|Does not appear|
|Mid Tier||Does not appear||Low appearance|| Low in 3CP
Moderate in 4CP
| Low in 3CP
Moderate in 4CP
High in 5CP
|Low in 5CP|
|High Tier||Does not appear||Does not appear||Low in 4CP|| Low in 3CP
Moderate in 4-5CP
| High in 5CP|
ONLY APPEARS in 6CP
VS B-A-T-T-L-I-V-E-!! events are live stage events where you're pitted against another opponent to battle against in a real-time score match. To participate in a VS B-A-T-T-L-I-V-E battle, tap on the event banner to reach the event screen where you can participate in a battle, check your voltage, and charge up your Holorium, the energy used in these events, among other things.
Participating in a VS B-A-T-T-L-I-V-E battle requires at least one Holorium (which charges every hour), and you can hold up to three Holorium at a time. You can use up to three Holorium in one battle for higher scores, with 2 Holorium granting 1.5x the score boost and 3 Holorium with 2x. The game will select a song at random for you to play, in which you can then select the unit you want to use for that battle. Afterwards, you will be matched up with a random opponent. Before you start a match, you can opt to charge more Holorium to apply the aforementioned score boosts, and once both players are ready, you will proceed to play the song as usual.
At the end of a match, you will be given the results of the match, including who won, max combo reached, current voltage, and Holorium used, as well as how many event points you've earned and how much Voltage, your battle rating, you've earned or lost.
During the event, there is a rare possibility that you will be challenged by an in-game rival for your battle, which is an opportunity to score lots of event points if you can defeat them.
Much like Charisma Donuts, Hololumes can be used to replenish Holorium. A Hololume (Mini) recharges 1 orb while a Hololume (Max) recharges all 3 orbs.
DJ Coney's Weekend Heavy Rotation
In some weekends, there will be a designated song in the Special Songs section for players to play over certain times of the weekend. Playing these songs will give a chance to earn Red Jersey or Green Jersey Coneys. These prizes will not apply if you play them in the Normal Songs section, and the appearance rates for the Jersey Coneys are fixed.
The times that this sub-event will apply may vary based on the player's type (e.g. Players will have different time slots than Vocalists or Dancers). Trophies and song stats are shared between Normal and Special as well.