Live Stage Scoring

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Introduction

The score obtained depends on a variety of factors:

  • The stats of the members in your sub-units
  • The type of the members in your sub-units (type-matching yields a 40% increase)
  • The current combo string, as well as which sub-unit is active on what combo
  • The player and the guest's leader skills for each sub-unit
  • The accuracy of the hit
  • The type of note
  • Whether or not Sisters Time is active

Stats and Bonuses

This formula is used to calculate the actual attack of a card during live stages.

effective_ATK = base_ATK × (1.0 + subunit_leader + 0.25×subunit_leader_2 + 0.25×subunit_leader_3 + friend_bonus*guest_leader) × type_bonus

where:

  • base_ATK is exactly the amount of ATK displayed on the card.
  • subunit_leader is the subunit's leader skill bonus if the card's type matches the leader, 0.0 otherwise.
  • subunit_leader_2 is the leader skill bonus of the first of the other subunits, if Sisters Time is active and the card's type matches that leader, 0.0 otherwise.
  • subunit_leader_3 is the leader skill bonus of the second of other subunits, if Sisters Time is active and the card's type matches that leader, 0.0 otherwise.
  • friend_bonus is 1.1 if the guest is a friend, 1.0 otherwise.
  • guest_leader is the guest's subunit's leader skill bonus if the card's type matches the leader, 0.0 otherwise.
  • type_bonus is 1.4 if the card's type matches the song's type, 1.0 otherwise.

Leader skill bonuses are based on the rarity of the leader, as shown in the below table:

Support
[Bronze]
Support+
[Bronze Star]
S Support
[Silver]
S Support+
[Silver Star]
SS Support
[Gold]
SS Support+
[Gold Star]
SSS Support
[Platinum]
SSS Support+
[Platinum Star]
0.01 0.02 0.04 0.05 0.07 0.08 0.10 0.11

A slot without a card in it is treated as a no-type card with effective_ATK of 150.

Calculating Score

This formula is used to calculate the amount of score gained from each note:

score_gain = subunit_ATK/20 × accuracy × hold_note_bonus × combo_bonus

where:

  • subunit_ATK is the sum of each card in the subunit's effective_ATK
  • accuracy is based on the accuracy the note hit (see table)
  • hold_note_bonus is 1.3 if the note is a hold note (either the start or the end), 1.0 otherwise
  • combo_bonus is based on your current combo (see table)

Accuracy table:

Accuracy Perfect Great Good Bad Miss
Modifier 1.00 0.88 0.80 0.40 0.00

Combo table:

Combo 0-49 50-99 100-199 200-399 400+
Modifier 1.00 1.05 1.15 1.20 1.25

Sisters Time

Sisters Point is a circular gauge in the middle of the play area that fills based on your performance on the stage.

Sisters Time activates when you reach 100% Sisters Point. It deactivates if you ever fall to 80% Sisters Point or lower. When you are in Sisters Time, cards gain additional bonus attack based on other subunits' leader skills.

Sisters Point changes based on the accuracy of each note hit:

Accuracy Perfect Great Good Bad Miss
Modifier +2% +1% +0% -6% -12%

Additionally, the Sisters Up live stage member skill will also increase your Sisters Point by the amount listed in the skill.