Difference between revisions of "Live Stage Scoring"
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(Created page with "===Introduction=== The score obtained depends on a variety of factors: * The stats of the members of your sub-units * The current combo string, as well as which sub-unit is ac...") |
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===Calculating Score=== | ===Calculating Score=== | ||
− | + | Some factors that are known: | |
− | * The ATK of the currently active sub-unit | + | * The total ATK of the currently active sub-unit after bonuses, divided by 20 |
+ | ** As the sub-units change, so too does the scoring | ||
* Accuracy (modifiers for this to be discovered) | * Accuracy (modifiers for this to be discovered) | ||
* The type of note ('''hold notes''' give '''1.3x''' as much, and both the start and end of a hold note counts as separate notes) | * The type of note ('''hold notes''' give '''1.3x''' as much, and both the start and end of a hold note counts as separate notes) |
Revision as of 11:25, 4 August 2015
Introduction
The score obtained depends on a variety of factors:
- The stats of the members of your sub-units
- The current combo string, as well as which sub-unit is active on what combo
- The player and the guest's center skills for each sub-unit
- The accuracy of the hit
- The type of note
Scoring based on stats have yet to be discovered, but there are some modifiers applied to your sub-unit based on the current leader's leader skill. The following are the modifiers that are applied to a sub-unit if a character with that leader skill is the leader:
Support [Bronze] |
Support+ [Bronze Star] |
S Support [Silver] |
S Support+ [Silver Star] |
SS Support [Gold] |
SS Support+ [Gold Star] |
---|---|---|---|---|---|
0.01 | 0.02 | 0.04 | 0.05 | 0.07 | 0.08 |
Leader skills also follow the typical formula of association by type and rarity.
Type | Support |
---|---|
Vocalist | Song Support |
Variety Show Idol | Talk Support |
Model | Makeup Support |
Player | Player Support |
Dancer | Dance Support |
Calculating Score
Some factors that are known:
- The total ATK of the currently active sub-unit after bonuses, divided by 20
- As the sub-units change, so too does the scoring
- Accuracy (modifiers for this to be discovered)
- The type of note (hold notes give 1.3x as much, and both the start and end of a hold note counts as separate notes)
- Combo, as seen below:
Combo 0-49 50-99 100-199 200-399 400+ Modifier 1.00 1.05 1.15 1.20 1.25
- Whether or not Sister's Time is active (how this affects scoring remains to be seen)