Difference between revisions of "Live Stage Scoring"

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(Created page with "===Introduction=== The score obtained depends on a variety of factors: * The stats of the members of your sub-units * The current combo string, as well as which sub-unit is ac...")
 
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===Calculating Score===
 
===Calculating Score===
  
The formula for determining per-note score has yet to be discovered, but there are some factors that are known:
+
Some factors that are known:
  
* The ATK of the currently active sub-unit (as the sub-units change, so too does the scoring)
+
* The total ATK of the currently active sub-unit after bonuses, divided by 20
 +
** As the sub-units change, so too does the scoring
 
* Accuracy (modifiers for this to be discovered)
 
* Accuracy (modifiers for this to be discovered)
 
* The type of note ('''hold notes''' give '''1.3x''' as much, and both the start and end of a hold note counts as separate notes)
 
* The type of note ('''hold notes''' give '''1.3x''' as much, and both the start and end of a hold note counts as separate notes)

Revision as of 11:25, 4 August 2015

Introduction

The score obtained depends on a variety of factors:

  • The stats of the members of your sub-units
  • The current combo string, as well as which sub-unit is active on what combo
  • The player and the guest's center skills for each sub-unit
  • The accuracy of the hit
  • The type of note

Scoring based on stats have yet to be discovered, but there are some modifiers applied to your sub-unit based on the current leader's leader skill. The following are the modifiers that are applied to a sub-unit if a character with that leader skill is the leader:

Support
[Bronze]
Support+
[Bronze Star]
S Support
[Silver]
S Support+
[Silver Star]
SS Support
[Gold]
SS Support+
[Gold Star]
0.01 0.02 0.04 0.05 0.07 0.08

Leader skills also follow the typical formula of association by type and rarity.

Type Support
Vocalist Song Support
Variety Show Idol Talk Support
Model Makeup Support
Player Player Support
Dancer Dance Support

Calculating Score

Some factors that are known:

  • The total ATK of the currently active sub-unit after bonuses, divided by 20
    • As the sub-units change, so too does the scoring
  • Accuracy (modifiers for this to be discovered)
  • The type of note (hold notes give 1.3x as much, and both the start and end of a hold note counts as separate notes)
  • Combo, as seen below:
Combo 0-49 50-99 100-199 200-399 400+
Modifier 1.00 1.05 1.15 1.20 1.25
  • Whether or not Sister's Time is active (how this affects scoring remains to be seen)